PENGEMBANGAN GAME 2D PLATFORMER “VIRUS MUST DIE” BERBASIS ANDROID MENGGUNAKAN UNITY

Dimas Prayoga, Lili Rusdiana, Fenroy Yedithia
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Abstract

The development of an Android-based 2d platformer game with elements of Artificial Intelligence (AI) on certain objects makes users get entertainment. However, with the addition of educational elements simultaneously when playing games, it will directly increase user knowledge. The purpose of this study is to present games in the form of education about mathematics to users. The methods used include literature study, observation, and experiment. The software development method uses the System Development Life Cycle (SDLC) with a waterfall development approach. The software used in making this game is unity version 2020.3.1f1 Long Term Support (LTS). Testing using black box testing with good results. Based on the results of the questionnaire, this game is said to be suitable for use with a percentage value of 82.4%.
彭邦安游戏2d平台游戏《病毒必死》基于android梦古那坎统一
开发一款基于android的2d平台游戏,在某些物体上加入人工智能(AI)元素,让用户获得娱乐。但是,在玩游戏的同时加入教育元素,会直接增加用户的知识。本研究的目的是将游戏以数学教育的形式呈现给用户。采用文献研究法、观察法和实验法。软件开发方法使用系统开发生命周期(SDLC)和瀑布开发方法。制作这款游戏所使用的软件是unity版本2020.3.1f1长期支持(LTS)。使用黑盒测试获得良好结果。根据问卷调查的结果,这款游戏适合使用的百分比值为82.4%。
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