Actions, not gestures: contextualising embodied controller interactions in immersive virtual reality

J. Ratcliffe, Nick Ballou, L. Tokarchuk
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引用次数: 1

Abstract

Modern immersive virtual reality (IVR) often uses embodied controllers for interacting with virtual objects. However, it is not clear how we should conceptualise these interactions. They could be considered either gestures, as there is no interaction with a physical object; or as actions, given that there is object manipulation, even if it is virtual. This distinction is important, as literature has shown that in the physical world, action-enabled and gesture-enabled learning produce distinct cognitive outcomes. This study attempts to understand whether sensorimotor-embodied interactions with objects in IVR can cognitively be considered as actions or gestures. It does this by comparing verb-learning outcomes between two conditions: (1) where participants move the controllers without touching virtual objects (gesture condition); and (2) where participants move the controllers and manipulate virtual objects (action condition). We found that (1) users can have cognitively distinct outcomes in IVR based on whether the interactions are actions or gestures, with actions providing stronger memorisation outcomes; and (2) embodied controller actions in IVR behave more similarly to physical world actions in terms of verb memorization benefits.
行动,而不是手势:沉浸式虚拟现实中的具体控制器交互
现代沉浸式虚拟现实(IVR)通常使用具身控制器与虚拟对象进行交互。然而,尚不清楚我们应该如何概念化这些相互作用。它们可以被认为是手势,因为没有与物理对象的交互;或者作为行动,考虑到有对象操作,即使它是虚拟的。这种区别很重要,因为文献表明,在物理世界中,动作驱动和手势驱动的学习产生不同的认知结果。本研究试图了解在IVR中与对象的感觉运动体现的互动是否可以在认知上被视为动作或手势。它通过比较两种情况下的动词学习结果来做到这一点:(1)参与者在不接触虚拟物体的情况下移动控制器(手势条件);(2)参与者移动控制器并操纵虚拟物体(动作条件)。我们发现(1)基于交互是动作还是手势,用户在IVR中可以有不同的认知结果,动作提供更强的记忆结果;(2)就动词记忆效益而言,IVR中的具身控制器动作与物理世界中的动作表现更相似。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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