Evaluating the Influence of Haptic Force-Feedback on 3D Selection Tasks using Natural Egocentric Gestures

V. Pawar, A. Steed
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引用次数: 15

Abstract

Immersive Virtual Environments (IVEs) allow participants to interact with their 3D surroundings using natural hand gestures. Previous work shows that the addition of haptic feedback cues improves performance on certain 3D tasks. However, we believe this is not true for all situations. Depending on the difficulty of the task, we suggest that we should expect differences in the ballistic movement of our hands when presented with different types of haptic force-feedback conditions. We investigated how hard, soft and no haptic force-feedback responses, experienced when in contact with the surface of an object, affected user performance on a task involving selection of multiple targets. To do this, we implemented a natural egocentric selection interaction technique by integrating a two-handed large-scale force-feedback device in to a CAVETM-like IVE system. With this, we performed a user study where we show that participants perform selection tasks best when interacting with targets that exert soft haptic force-feedback cues. For targets that have hard and no force-feedback properties, we highlight certain associated hand movement that participants make under these conditions, that we hypothesise reduce their performance.
评估触觉力反馈对使用自然自我中心手势的3D选择任务的影响
沉浸式虚拟环境(IVEs)允许参与者使用自然手势与他们的3D环境进行交互。先前的研究表明,添加触觉反馈线索可以提高某些3D任务的性能。然而,我们认为并非所有情况都是如此。根据任务的难度,我们建议我们应该期望在不同类型的触觉力反馈条件下,我们的手的弹道运动是不同的。我们研究了在与物体表面接触时所经历的硬、软和无触觉力反馈反应如何影响用户在涉及多个目标选择的任务中的表现。为了做到这一点,我们通过将一个双手大规模力反馈装置集成到一个类似cavetm的IVE系统中,实现了一种自然的自我中心选择交互技术。有了这个,我们进行了一项用户研究,我们发现参与者在与施加软触觉力反馈提示的目标互动时,可以最好地执行选择任务。对于具有硬的和没有力反馈特性的目标,我们强调参与者在这些条件下做出的某些相关的手部运动,我们假设这会降低他们的表现。
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