Examination of the Nvidia RTX

В. В. Санжаров, V. Sanzharov, Алексей Горбоносов, Alexey Gorbonosov, В.А. Фролов, V. Frolov, Алексей Волобой, A. Voloboy
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引用次数: 20

Abstract

Hardware acceleration of ray tracing is an active research field, but only with the release of Nvidia Turing architecture GPUs it became widely available. Nvidia RTX is a proprietary hardware ray tracing acceleration technology available in Vulkan and DirectX APIs as well as through Nvidia OptiX. Since the implementation details are unknown to the public, there are a lot of questions about what it actually does under the hood. To find answers to these questions, we implemented classic path tracing algorithm using RTX via both DirectX and Vulkan and conducted several experiments with it to investigate the inner workings of this technology. We tested actual hardware implementation of RTX technology on RTX2070 GPU and the software fallback in the driver on GTX1070 GPU. In this paper we present results of these experiments and speculate on the internal architecture of RTX.
检查Nvidia RTX
光线追踪的硬件加速是一个活跃的研究领域,但只有随着Nvidia图灵架构gpu的发布,它才被广泛使用。Nvidia RTX是一种专有的硬件光线追踪加速技术,可在Vulkan和DirectX api以及Nvidia OptiX中使用。由于实现细节不为公众所知,因此有很多关于它在底层实际做什么的问题。为了找到这些问题的答案,我们通过DirectX和Vulkan实现了使用RTX的经典路径跟踪算法,并进行了几次实验来研究该技术的内部工作原理。我们在RTX2070 GPU上测试了RTX技术的实际硬件实现,并在GTX1070 GPU上测试了驱动程序中的软件回退。在本文中,我们给出了这些实验的结果,并推测了RTX的内部架构。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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