Frames to Zones: Applying Mise-en-Scène Techniques in Cinematic Virtual Reality

Adam Kvisgaard, Sune Øllgaard Klem, Thomas Lund Nielsen, E. Rafferty, N. C. Nilsson, E. R. Høeg, R. Nordahl
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引用次数: 10

Abstract

Virtual reality (VR) is becoming increasingly commonplace and consumers, among other things, use the technology to access cinematic VR experiences. However, cinematic VR limits filmmakers’ ability to effectively guide the audience’s attention. This paper describes a between-groups study (n=60) exploring the use of a zone-division system to incorporate mise-en-scène in VR to guide attention. Participants were exposed to a cinematic VR experience including five points of interest (POIs). Half of the participants experienced a version containing visual cues arranged in the scene based on the zone-division system and the other half experienced no such guidance. The effectiveness of the intervention was assessed by measuring the angle between users’ head orientation and the relevant POIs. Additionally, a questionnaire was used to determine whether the participants recalled the POIs. The results showed that participants exposed to additional visual cues orientated themselves significantly closer to the POIs than those in the other condition. However the questionnaire showed no significant differences between conditions.
框架到区域:场景场景技术在电影虚拟现实中的应用
虚拟现实(VR)正变得越来越普遍,消费者使用这项技术来获得电影般的VR体验。然而,电影VR限制了电影人有效引导观众注意力的能力。本文描述了一项组间研究(n=60),探索使用区域划分系统在VR中结合场景来引导注意力。参与者被暴露在包括五个兴趣点(poi)的电影VR体验中。一半的参与者经历了一个包含基于区域划分系统的场景中安排的视觉线索的版本,另一半则没有经历过这样的指导。通过测量使用者头部方向与相关poi之间的角度来评估干预的有效性。此外,还使用问卷来确定参与者是否回忆起poi。结果表明,接触额外视觉线索的参与者比其他条件下的参与者更接近目标点。然而,问卷调查显示不同条件之间没有显著差异。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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