Capturing augmented sensing capabilities and intrusion delay in patrolling-intrusion games

Nicola Basilico, N. Gatti, Thomas Rossi
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引用次数: 12

Abstract

Patrolling-intrusion games are recently receiving more and more attention in the literature. They are twoplayer non zero-sum games where an intruder tries to attack one place of interest and one patroller (or more) tries to capture the intruder. The patroller cannot completely cover the environment following a cycle, otherwise the intruder will successfully strike at least a target. Thus, the patroller employs a randomized strategy. These games are usually studied as leader-follower games, where the patroller is the leader and the intruder is the follower. The models proposed in the state of the art so far present several limitations that prevent their employment in realistic settings. In this paper, we refine the models from the state-of-the-art capturing patroller's augmented sensing capabilities and a possible delay in the intrusion, we propose algorithms to solve efficiently our extensions, and we experimentally evaluate the computational time in some case studies.
在巡逻-入侵游戏中获取增强传感能力和入侵延迟
近年来,巡逻入侵游戏受到了越来越多的关注。它们是两方非零和游戏,入侵者试图攻击一个感兴趣的地方,一个巡逻人员(或更多)试图捕获入侵者。巡逻队不能在一个周期内完全覆盖周围环境,否则入侵者至少会成功袭击一个目标。因此,巡警采用随机策略。这些博弈通常被研究为领导者-追随者博弈,其中巡逻者是领导者,入侵者是追随者。到目前为止,在最先进的技术中提出的模型存在一些限制,阻碍了它们在现实环境中的应用。在本文中,我们从最先进的捕获巡逻员的增强传感能力和入侵的可能延迟来改进模型,我们提出了有效解决我们扩展的算法,并在一些案例研究中实验评估了计算时间。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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