Acquisition, modelling and rendering of very large urban environments

G. Boström, M. Fiocco, D. Puig, A. Rossini, J. Gonçalves, V. Sequeira
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引用次数: 24

Abstract

We describe a vehicle borne data acquisition system for urban environments and associated 3D data management and interactive rendering software. The data acquisition system is capable of acquiring 3D data from urban areas with centimetre resolution including automatic capturing of colour. The system includes a management and interactive rendering software which is designed to cope with the huge quantities of data generated by the acquisition system. It uses out-of-core preprocessing to transform data into octrees. Real-time interactive rendering is achieved by using novel techniques such as front-to-back octree traversal, occlusion query and speculative prefetching. The paper presents the results of the described techniques applied to large public areas including the City Centre of Verona, Italy.
获取,建模和渲染非常大的城市环境
我们描述了一种用于城市环境的车载数据采集系统以及相关的3D数据管理和交互式渲染软件。数据采集系统能够从城市地区以厘米分辨率获取三维数据,包括自动捕获颜色。该系统包括一个管理和交互式呈现软件,该软件是为了处理采集系统产生的大量数据而设计的。它使用核外预处理将数据转换为八叉树。采用前后八叉树遍历、遮挡查询和推测预取等新技术实现实时交互渲染。本文介绍了将所描述的技术应用于包括意大利维罗纳市中心在内的大型公共区域的结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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