Realistic retargeting of facial video

Wolfgang Paier, M. Kettern, P. Eisert
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引用次数: 4

Abstract

We propose a simple method for realistic retargeting of facial performance from one shot to another. Editors can combine different takes of a shot into one single, optimal take with minimal manual labour and highly realistic results. Using a static proxy mesh of the actor's head, we obtain approximate 3D information of recorded monocular facial video. This 3D information is used to create pose-invariant textures from recorded facial action and to re-render it into a target shot. This can be done for the full face or parts of it, allowing for flexible editing.
逼真的面部视频重定向
我们提出了一种简单的方法来实现面部表现从一个镜头到另一个镜头的真实重新瞄准。编辑可以将不同的镜头组合成一个单一的,最佳的拍摄,最小的体力劳动和高度逼真的结果。利用演员头部的静态代理网格,我们获得了录制的单目面部视频的近似三维信息。这个3D信息用于创建姿势不变的纹理从记录的面部动作,并重新渲染到目标镜头。这可以完成整个脸或部分,允许灵活的编辑。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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