Acupressure game system with interactive installations

Jinghui Xu, Chun-Tsai Wu, Szu-Ming Chung
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引用次数: 2

Abstract

Due to the decreasing average age of Taiwanese internet users, developing 3C (computer, communication, consumer electronics) products for them becomes an important factor in education. The purpose of this research intends was to design a game system with interactive installations to enhance child-parent interaction through playing an acupressure game. After implementation, the researchers evaluated its validity and usability with two sets of questionnaires: experts' assessment and system usability scale (SUS).
按摩游戏系统与互动安装
由于台湾网民平均年龄的下降,为他们开发3C(电脑、通讯、消费电子)产品成为教育的重要因素。本研究的目的是设计一个具有互动装置的游戏系统,通过玩指压游戏来增强亲子互动。实施后,研究人员通过专家评估和系统可用性量表(SUS)两套问卷对其有效性和可用性进行了评估。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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