Accessibility and scalability in collaborative eCommerce environments

M. Khoury, S. Shirmohammadi
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引用次数: 4

Abstract

The Much advancement has lately occurred in eCommerce systems’ interfaces. Product specifications listings combined with pictures is no longer considered the benchmark for eCommerce interfaces. Albeit commercial websites haven’t ventured in these developments, academic research has tried, through this progression, to mimic the real-life shopping experience. Shopping in real-life is a social experience with other components attached to it: customers consult with experts and shop in groups benefiting from others’ opinions. These aspects, when lacking, can lead to reduction in sales. In this paper, we build on a collaborative eCommerce system. The system adopts concepts from virtual environments, allowing customers to interact with three-dimensional models of the items of interests in the virtual shop, as well as share those items with other customers or ask for expert opinions, in real-time. Our system addresses accessibility, by using Macromedia Shockwave, a widely deployed player, and therefore avoids the need of unusual plug-ins, such as VRML viewers. The system also addresses scalability, by using a peer-to-peer communications architecture to support a number of geographically dispersed users on the Internet simultaneously.
协作电子商务环境中的可访问性和可伸缩性
最近,电子商务系统的界面取得了很大的进步。与图片相结合的产品规格列表不再被视为电子商务界面的基准。尽管商业网站还没有涉足这些发展,但学术研究已经尝试通过这一进程来模仿现实生活中的购物体验。现实生活中的购物是一种社会体验,它附带了其他组成部分:顾客向专家咨询,成群购物,受益于他人的意见。如果缺乏这些方面,就会导致销售的减少。在本文中,我们构建了一个协作式电子商务系统。该系统采用了来自虚拟环境的概念,允许顾客与虚拟商店中感兴趣的物品的三维模型进行互动,并与其他顾客实时分享这些物品或询问专家意见。我们的系统通过使用Macromedia Shockwave(一种广泛部署的播放器)来解决可访问性问题,因此避免了不寻常的插件的需要,例如VRML查看器。该系统还解决了可伸缩性问题,通过使用点对点通信体系结构来同时支持Internet上多个地理上分散的用户。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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