A System to Interact with CAVE Applications Using Hand Gesture Recognition from Depth Data

D. Q. Leite, Julio C. Duarte, J. Oliveira, V. D. A. Thomaz, G. Giraldi
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引用次数: 4

Abstract

Human Computer Interaction (HCI) is a fundamental issue for virtual reality environments due to the need for natural approaches and comfortable devices. Such goals can be achieved using hand gestures to interact with the virtual reality engine. This paper presents a real-time system based on hand gesture recognition (HGR) for interaction with CAVE applications. The whole pipeline can be roughly divided into four steps: segmentation, feature extraction for bag-of-features construction, classification through multiclass support vector machine (SVM), generation of commands to control the application. We build a grammar based on the hand gesture classes to convert the classification results in control commands for an application running in a CAVE. The input is the depth stream data acquired from a Kinect device. The hand gesture recognition and command generation/execution approaches compose a client-server plug in that is part of a CAVE system implemented based on the Instant Reality architecture and the X3D standard. The results show that the implemented plug in is a promising solution. We achieve suitable recognition accuracy and efficient object manipulation in a virtual room representing a surgical environment visualized in the CAVE.
一个使用深度数据手势识别与CAVE应用程序交互的系统
由于需要自然的方法和舒适的设备,人机交互(HCI)是虚拟现实环境的一个基本问题。这样的目标可以通过手势与虚拟现实引擎进行交互来实现。本文提出了一种基于手势识别(HGR)的实时交互系统。整个流程大致可分为四个步骤:图像分割、特征袋构造特征提取、多类支持向量机分类、生成命令控制应用。我们基于手势类构建了一个语法,用于在CAVE中运行的应用程序的控制命令中转换分类结果。输入是从Kinect设备获取的深度流数据。手势识别和命令生成/执行方法组成了客户机-服务器插件,该插件是基于即时现实体系结构和X3D标准实现的CAVE系统的一部分。结果表明,所实现的插件是一种很有前途的解决方案。我们在一个虚拟的房间里实现了合适的识别精度和有效的对象操作,这个房间代表了在CAVE中可视化的手术环境。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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