Simulation-based business game for teaching methods in logistics and production

Alexander Hübl, Gudrun Fischer
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引用次数: 6

Abstract

Uncertainty in planning tasks such as processing times, set-up times, customer required lead times, due dates, time to failure, time to repair and the complexity in terms of product variety, outsourcing, short lead times, low inventory levels, low costs and high utilization are major hurdles for planning logistics and production processes. This paper introduces a simulation-based business game for methods in planning logistics and production processes. Basic methods such as material requirement planning (MRP), Constant work in progress (Conwip), Kanban, reorder policies, dispatching rules, basic demand forecasting methods and master production schedule (MPS) are implemented in the game. Due to the generic environment additional methods can be implemented efficiently. The midterm planning concept sales and operations planning (S&OP) is implemented as well, where the gamers have to act as managers responsible for purchasing, production, sales and finance. Their target is to identify sales and production volumes for the next planning periods.
基于模拟的物流与生产教学方法商务游戏
计划任务中的不确定性,如加工时间、设置时间、客户要求的交货时间、截止日期、故障时间、维修时间以及产品种类、外包、短交货时间、低库存水平、低成本和高利用率方面的复杂性,是规划物流和生产过程的主要障碍。本文介绍了一种基于模拟的商业游戏,用于规划物流和生产过程的方法。在游戏中实现了物料需求计划(MRP)、持续在制品(Conwip)、看板、再订货政策、调度规则、基本需求预测方法和主生产计划(MPS)等基本方法。由于通用环境,可以有效地实现附加方法。游戏还执行了中期计划概念销售和运营计划(S&OP),其中玩家必须扮演负责采购、生产、销售和财务的经理。他们的目标是确定下一个规划时期的销量和产量。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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