The design and evaluation of 3D positioning techniques for multi-touch displays

Anthony Martinet, Géry Casiez, L. Grisoni
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引用次数: 91

Abstract

Multi-touch displays represent a promising technology for the display and manipulation of 3D data. To fully exploit their capabilities, appropriate interaction techniques must be designed. In this paper, we explore the design of free 3D positioning techniques for multi-touch displays to exploit the additional degrees of freedom provided by this technology. Our contribution is two-fold: first we present an interaction technique to extend the standard four view-ports technique found in commercial CAD applications, and second we introduce a technique designed to allow free 3D positioning with a single view of the scene. The two techniques were evaluated in a preliminary experiment. The first results incline us to conclude that the two techniques are equivalent in term of performance showing that the Z-technique provides a real alternative to the statu quo viewport technique.
多点触控显示器三维定位技术的设计与评价
多点触控显示是一种很有前途的3D数据显示和操作技术。为了充分利用它们的能力,必须设计适当的交互技术。在本文中,我们探索了多点触控显示器的自由3D定位技术的设计,以利用该技术提供的额外自由度。我们的贡献是双重的:首先,我们提出了一种交互技术,以扩展商业CAD应用程序中发现的标准四个视口技术,其次,我们引入了一种技术,旨在允许使用单一视图的场景进行自由3D定位。在初步实验中对这两种技术进行了评价。第一个结果使我们得出结论,这两种技术在性能方面是等效的,这表明z -技术提供了一种真正的替代现状视口技术。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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