Enhancing Learners’ Vocabulary Acquisition by Crossword Puzzle Game

Juwita Nurul Alda, Shafrida Wati
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引用次数: 3

Abstract

This study aimed at developing learners’ vocabulary acquisition by using a crossword puzzle game at an English course in Langsa, Aceh Province. It further explored how the technique helped the learners learned and acquired English vocabulary. This study was a Classroom Action Research (CAR) and it applied steps of action research set out by Kemmis and McTaggart, which encompasses planning, implementation, observation, and reflection. 17 learners were selected as the subject of this research purposively. Observation, interviews, and vocabulary tests were conducted to collect the data. The findings revealed that the use of crossword puzzle game developed the learners’ vocabulary acquisition effectively, as whole participants achieved the Minimum Mastery Criterion score (KKM), which was 75, successfully. The proportion of those who reach the score was 35,29% at the first cycle and the number was rose gradually to 100% at the third cycle. The study also found that the implementation of the crossword puzzle promoted an effective language-learning atmosphere. The learners engaged in the learning process and got involved in the activities enthusiastically. It developed the learners’ curiosity to complete the task and enhanced their self-confidence in learning English as they worked in groups. It also provided opportunities for the students to practice the vocabulary and to develop pronunciation.
通过填字游戏促进学习者词汇习得
本研究旨在通过在亚齐省兰萨的英语课程中使用填字游戏来发展学习者的词汇习得。并进一步探讨了该方法如何帮助学习者学习和习得英语词汇。本研究是一项课堂行动研究(CAR),它应用了Kemmis和McTaggart提出的行动研究步骤,包括计划、实施、观察和反思。本研究有意选取17名学习者作为研究对象。采用观察法、访谈法和词汇测试法收集数据。结果表明,纵横字谜游戏的使用有效地促进了学习者的词汇习得,所有参与者都成功地达到了最低掌握标准分数(KKM),即75分。第一个周期达到评分的比例为35.29%,第三个周期逐渐上升到100%。该研究还发现,填字游戏的实施促进了有效的语言学习氛围。学习者积极参与学习过程,积极参与活动。通过小组合作,培养了学习者完成任务的好奇心,增强了他们学习英语的自信心。它也为学生提供了练习词汇和发展发音的机会。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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