Sketching shadows and highlights to position lights

Pierre Poulin, K. Ratib, Marco Jacque
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引用次数: 86

Abstract

In inverse shading, a user provides information about the desired shading as she/he would like it to appear in the final image. The computer then interprets this information to identify the best values for the various shading parameters that would lead to the desired visual effect. The authors introduce an approach based on sketching in order to position light sources. Point light sources are positioned by sketches of shadows or highlights. Extended light sources are positioned by sketches of umbra or penumbra. The resulting system allows one to quickly position light sources and to refine their positions interactively and more intuitively.
绘制阴影和高光来定位灯光
在反向着色中,用户提供有关所需着色的信息,因为她/他希望它出现在最终图像中。然后,计算机解释这些信息,以确定各种阴影参数的最佳值,这些参数将导致所需的视觉效果。作者介绍了一种基于草图的光源定位方法。点光源通过阴影或高光的草图来定位。扩展光源通过本影或半影的草图来定位。由此产生的系统允许人们快速定位光源,并交互式地、更直观地改进它们的位置。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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