Overheads in Accelerating Molecular Dynamics Simulations with GPUs

T. Narumi, Ryuji Sakamaki, S. Kameoka, K. Yasuoka
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引用次数: 6

Abstract

Molecular Dynamics (MD) simulation requires huge computational power, as each atom interacts with the others by long range forces such as the Coulomb or van der Waals forces. Recently, a video game computer, such as SONY PLAYSTATION 3 (PS3) or NVIDIApsilas Graphics Processing Unit (GPU) has become a candidate hardware for accelerating MD simulations as well as an MDGRAPE-3 special-purpose computer for their better performance than current CPU of the PC, and also for their cost-effectiveness. Especially the latest GPU has much more peak performance than a CPU of the PC or an MDGRAPE-3, though a GPU has much more overheads in accelerating MD simulations. When the number of particles is small or the calculation kernel becomes complicated, the performance of the GPU drops dramatically as low as that of the MDGRAPE-3. However, the acceleration ratio of the GPU and the PS3 per cost exceeds that of the MDGRAPE-3.
用gpu加速分子动力学模拟的开销
分子动力学(MD)模拟需要巨大的计算能力,因为每个原子通过远距离力(如库仑力或范德华力)与其他原子相互作用。最近,索尼PLAYSTATION 3 (PS3)或nvidia apsilas图形处理单元(GPU)等视频游戏计算机因其比当前PC的CPU性能更好,并且具有成本效益,已成为加速MD模拟和mdgraph -3专用计算机的候选硬件。特别是最新的GPU比PC的CPU或mdgraph -3有更多的峰值性能,尽管GPU在加速MD模拟方面有更多的开销。当粒子数量较少或计算内核变得复杂时,GPU的性能会急剧下降,低至mdgraph -3。但是,GPU和PS3的per cost的加速比超过了mdgraph -3。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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