A Software Architecture for Simulated Human-Human Conversation with User Intervention

N. Green
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引用次数: 2

Abstract

We present the high-level design of a prototype AIbased interactive system that simulates conversation between two animated virtual characters. The conversational choices made by each character are influenced by dynamic models of each virtual participant's mental state. Also, the choices made by one character, the user's Conversational Avatar, are at certain times under user control. This style of simulated conversation with user intervention is applicable to a range of potential applications in education and entertainment. Our current application is a training system for coaching caregivers on having social conversations with persons with Alzheimer's Disease.
具有用户干预的模拟人机对话的软件体系结构
我们提出了一个基于人工智能的原型交互系统的高级设计,该系统模拟了两个动画虚拟角色之间的对话。每个角色的对话选择受到每个虚拟参与者心理状态的动态模型的影响。此外,一个角色(用户的会话头像)所做的选择在某些时候是由用户控制的。这种带有用户干预的模拟对话风格适用于教育和娱乐领域的一系列潜在应用。我们目前的应用程序是一个培训系统,用于指导护理人员与阿尔茨海默病患者进行社交对话。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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