Perceptual evaluation of space in virtual environments

Muhammad Usman, M. B. Haworth, G. Berseth, Mubbasir Kapadia, P. Faloutsos
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引用次数: 6

Abstract

Floor plan designs and their spatial analysis are typically constrained to blueprints and 2D projections of 3D models. Computing appropriate spatial measures from such representations provides a standard way of quantifying important aspects of the design. We wish to investigate whether a person's perceptual exploration of a space would agree with such spatial measures, that is, whether a person can roughly infer such measures by exploring a space. We perform two studies, one involving novices and the other experts. First, we conduct a perceptual study to discover whether a novice user's perception of spatial measures depends on the mode used to explore the space. Our analysis considers three spatial measures, grounded in Space-Syntax, that characterize key aspects of a design such as visibility, accessibility, and organization. We compare three modes of exploration: 2D blueprints, first-person view in a 3D simulation, and a 3D virtual reality simulation with teleportation. A correlation analysis between the users' perceptual ratings and the spatial measures, indicates that virtual reality is the most effective of the three methods, while 2D blueprints and 3D first-person exploration often fail entirely to convey the spatial measures. In the second study, experts are asked to evaluate and rank the design blueprints for each measure. The expert observations are in strong agreement with the spatial measures for accessibility and organization, but not for visibility in some cases. This indicates that even experts have difficulty understanding spatial aspects of an architecture design from 2D blueprints alone.
虚拟环境中空间的感知评价
平面图设计及其空间分析通常受限于蓝图和3D模型的2D投影。从这些表示中计算适当的空间度量提供了一种量化设计重要方面的标准方法。我们希望研究一个人对空间的感知探索是否与这样的空间度量一致,也就是说,一个人是否可以通过探索空间来大致推断出这样的度量。我们进行了两项研究,一项涉及新手,另一项涉及专家。首先,我们进行了一项感知研究,以发现新手用户对空间措施的感知是否取决于使用的探索空间的模式。我们的分析考虑了基于空间语法的三个空间度量,它们表征了设计的关键方面,如可见性、可达性和组织。我们比较了三种探索模式:2D蓝图,3D模拟中的第一人称视角,以及带有传送的3D虚拟现实模拟。用户感知评分与空间度量之间的相关性分析表明,虚拟现实是三种方法中最有效的,而2D蓝图和3D第一人称探索往往无法完全传达空间度量。在第二项研究中,专家们被要求对每项措施的设计蓝图进行评估和排名。专家的观察结果与可达性和组织性的空间措施非常一致,但在某些情况下与可见性不一致。这表明即使是专家也很难仅从2D蓝图中理解建筑设计的空间方面。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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