Digital Privacy Detectives: An Interactive Game for Classrooms

Caroline D. Hardin, Jennifer Dalsen
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引用次数: 1

Abstract

To address a gap in digital privacy education, the authors created a theoretically informed interactive game to help middle and high school students gain a systems thinking perspective of the sociocultural aspect of negotiating digital privacy. The game has been run at three technology conferences, from which pilot data shows students gaining new skills in conceptualizing how (in addition to discretion and technology literacy) they can perform digital privacy socioculturally to resolve the tensions between their figured worlds. In addition, a lesson plan and a website have been created to help teachers access and utilize this game. This paper discusses the theoretical framework, design decisions, pilot data, and future work planned for Digital Privacy Detectives.
数字隐私侦探:课堂互动游戏
为了解决数字隐私教育中的差距,作者创建了一个理论上知情的互动游戏,以帮助初高中学生获得协商数字隐私的社会文化方面的系统思维视角。这个游戏已经在三次技术会议上运行,从这些实验数据中,学生们获得了概念化的新技能(除了判断力和技术素养之外),他们可以在社会文化上执行数字隐私,以解决他们的数字世界之间的紧张关系。此外,一个课程计划和一个网站已经创建,以帮助教师访问和利用这个游戏。本文讨论了理论框架,设计决策,试点数据,并计划为数字隐私侦探未来的工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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