Interactive Modeling with Automatic Online Compression

J. Deschênes, Philippe Lambert, P. Hébert
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引用次数: 3

Abstract

A few 3D interactive modeling systems have been developed recently. Such systems must cope with a high flow of input measurements during the entire acquisition period. Therefore, the reconstruction and rendering algorithms used must all run online. However, compression algorithms are still run offline as postprocessing. In order to develop a fully interactive modeling framework, this paper presents an online compression algorithm where the system automatically adjusts the level of detail according to the user behavior. The proposed method can reduce peak memory consumption by more than 50% during the acquisition of a typical model and the final result is comparable to offline compression. Furthermore, the results obtained show that a local acquisition approach must be prioritized.
交互式建模与自动在线压缩
近年来开发了一些三维交互建模系统。这样的系统必须在整个采集期间处理高流量的输入测量。因此,所使用的重建和渲染算法都必须在线运行。然而,压缩算法仍然作为后处理离线运行。为了开发一个完全交互式的建模框架,本文提出了一种在线压缩算法,系统根据用户行为自动调整细节级别。该方法可将典型模型采集过程中的峰值内存消耗降低50%以上,最终结果与离线压缩相当。此外,研究结果表明,必须优先考虑局部采集方法。
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