Christoph Ostrau, Christian Klarhorst, Michael Thies, U. Rückert
{"title":"Comparing Neuromorphic Systems by Solving Sudoku Problems","authors":"Christoph Ostrau, Christian Klarhorst, Michael Thies, U. Rückert","doi":"10.1109/HPCS48598.2019.9188207","DOIUrl":null,"url":null,"abstract":"In the field of neuromorphic computing several hardware accelerators for spiking neural networks have been introduced, but few studies actually compare different systems. These comparative studies reveal difficulties in porting an existing network to a specific system and in predicting its performance indicators. Finding a common network architecture that is suited for all target platforms and at the same time yields decent results is a major challenge. In this contribution, we show that a winner-takes-all inspired network structure can be employed to solve Sudoku puzzles on three diverse hardware accelerators. By exploring several network implementations, we measured the number of solved puzzles in a set of 100 assorted Sudokus, as well as time and energy to solution. Concerning the last two indicators, our measurements indicate that it can be beneficial to port a network to an analogue hardware system.","PeriodicalId":371856,"journal":{"name":"2019 International Conference on High Performance Computing & Simulation (HPCS)","volume":"20 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2019-07-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"6","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"2019 International Conference on High Performance Computing & Simulation (HPCS)","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1109/HPCS48598.2019.9188207","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 6
Abstract
In the field of neuromorphic computing several hardware accelerators for spiking neural networks have been introduced, but few studies actually compare different systems. These comparative studies reveal difficulties in porting an existing network to a specific system and in predicting its performance indicators. Finding a common network architecture that is suited for all target platforms and at the same time yields decent results is a major challenge. In this contribution, we show that a winner-takes-all inspired network structure can be employed to solve Sudoku puzzles on three diverse hardware accelerators. By exploring several network implementations, we measured the number of solved puzzles in a set of 100 assorted Sudokus, as well as time and energy to solution. Concerning the last two indicators, our measurements indicate that it can be beneficial to port a network to an analogue hardware system.