An Improved Recursive Algorithm for Parity Games

Yao Liu, Zhenhua Duan, Cong Tian
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引用次数: 5

Abstract

An improved recursive algorithm is presented in this paper for reducing the number of recursive calls in parity games. The improvement is two-fold: (1) A pre-processing algorithm is presented first to seek out and remove atomic winning regions which probably result in exponentially many recursive calls from a game graph, (2) a conditional statement is inserted before the second recursive call of the existing algorithm where in case the condition is satisfied, the result can be obtained directly without executing the second recursive call.
奇偶博弈的改进递归算法
本文提出了一种改进的递归算法,用于减少奇偶对策中的递归调用次数。该算法的改进有两个方面:(1)提出了一种预处理算法,首先从博弈图中找出并去除可能导致指数级递归调用的原子获胜区域;(2)在现有算法的第二次递归调用之前插入条件语句,在满足条件的情况下,无需执行第二次递归调用即可直接获得结果。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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