Expanding the Bounds of Seated Virtual Workspaces

Mark Mcgill, Aidan Kehoe, Euan Freeman, S. Brewster
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引用次数: 52

Abstract

Mixed Reality (MR), Augmented Reality (AR) and Virtual Reality (VR) headsets can improve upon existing physical multi-display environments by rendering large, ergonomic virtual display spaces whenever and wherever they are needed. However, given the physical and ergonomic limitations of neck movement, users may need assistance to view these display spaces comfortably. Through two studies, we developed new ways of minimising the physical effort and discomfort of viewing such display spaces. We first explored how the mapping between gaze angle and display position could be manipulated, helping users view wider display spaces than currently possible within an acceptable and comfortable range of neck movement. We then compared our implicit control of display position based on head orientation against explicit user control, finding significant benefits in terms of user preference, workload and comfort for implicit control. Our novel techniques create new opportunities for productive work by leveraging MR headsets to create interactive wide virtual workspaces with improved comfort and usability. These workspaces are flexible and can be used on-the-go, e.g., to improve remote working or make better use of commuter journeys.
扩展坐式虚拟工作空间的范围
混合现实(MR),增强现实(AR)和虚拟现实(VR)头显可以通过随时随地渲染大型符合人体工程学的虚拟显示空间来改进现有的物理多显示环境。然而,考虑到颈部运动的物理和人体工程学限制,用户可能需要帮助才能舒适地查看这些显示空间。通过两项研究,我们开发了新的方法来最大限度地减少观看这些展示空间的体力和不适。我们首先探索了如何操纵凝视角度和显示位置之间的映射,帮助用户在可接受和舒适的颈部运动范围内查看比目前可能的更宽的显示空间。然后,我们将基于头部方向的显示位置的内隐控制与显式用户控制进行了比较,发现内隐控制在用户偏好、工作量和舒适度方面有显著的好处。我们的新技术通过利用MR耳机创建交互式宽虚拟工作空间,提高了舒适性和可用性,为高效工作创造了新的机会。这些工作空间是灵活的,可以随时使用,例如,改善远程工作或更好地利用通勤旅程。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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