Action Units: Directing User Attention in 360-degree Video based VR

Lingwei Tong, Sungchul Jung, R. Lindeman
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引用次数: 4

Abstract

A key challenge to effective storytelling using Virtual Reality (VR), such as with 360-degree videos, is how to direct user attention to important content without taking away user agency for free exploration. In this paper, we introduce the notion of an Action Unit system, composed of social cues such as head and arm movements, as a way of directing users to focus on content important for the given narrative. We applied this idea to a 360-degree VR tour, and evaluated its effects on memory, engagement, enjoyment, and cyber-sickness. The results indicate that the levels of engagement and enjoyment increased when these Action Units were applied. Users also preferred the Action Units for their diegetic aspects.
动作单元:在基于360度视频的VR中引导用户注意力
利用虚拟现实(VR)(如360度视频)有效地讲故事的一个关键挑战是,如何在不剥夺用户自由探索的前提下,将用户的注意力引导到重要内容上。在本文中,我们引入了行动单元系统的概念,该系统由诸如头部和手臂运动等社交线索组成,作为指导用户专注于给定叙述重要内容的一种方式。我们将这一想法应用于360度虚拟现实之旅,并评估其对记忆、参与、享受和网络病的影响。结果表明,当这些行动单元被应用时,参与和享受的水平增加了。用户也更喜欢行动单位的叙事元素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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