Is It the Right Time to Include Kahoot?

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Abstract

This study aimed to test the effectiveness of the 'Kahoot!' gamification program. It is one of the first studies of its kind to be conducted in a university in the Kingdom of Saudi Arabia (KSA). An experimental design was adopted, followed by interview-style surveys. The sample comprised two, randomly selected groups who were undertaking the Grammar module of the English Diploma at Imam Mohammad Ibn Saud Islamic University in Riyadh, KSA. One group, allocated to use Google Forms for their assignments, consisted of 32 female students. The other group, consisting of 32 female students, was allocated to use ‘Kahoot!’ (gamification) for their assignments. The results indicated no significant differences between the groups in terms of their grammar development. However, the impact factor was higher in the Kahoot! group, and the students in this group were very positive in describing their experience.
现在是加入Kahoot的好时机吗?
本研究旨在测试“Kahoot!”游戏化项目。这是在沙特阿拉伯王国(KSA)的一所大学进行的首批此类研究之一。采用实验设计,然后是访谈式调查。样本由随机选择的两组组成,他们在沙特阿拉伯利雅得的伊玛目穆罕默德伊本沙特伊斯兰大学学习英语文凭的语法模块。其中一组由32名女学生组成,他们被分配使用谷歌表格来完成作业。另一组由32名女学生组成,被分配使用“Kahoot!”(游戏化)他们的任务。结果表明,两组学生在语法发展方面没有显著差异。然而,影响因子在Kahoot!这个组的学生在描述他们的经历时非常积极。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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