Pursuits: spontaneous interaction with displays based on smooth pursuit eye movement and moving targets

Mélodie Vidal, A. Bulling, Hans-Werner Gellersen
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引用次数: 270

Abstract

Although gaze is an attractive modality for pervasive interactions, the real-world implementation of eye-based interfaces poses significant challenges, such as calibration. We present Pursuits, an innovative interaction technique that enables truly spontaneous interaction with eye-based interfaces. A user can simply walk up to the screen and readily interact with moving targets. Instead of being based on gaze location, Pursuits correlates eye pursuit movements with objects dynamically moving on the interface. We evaluate the influence of target speed, number and trajectory and develop guidelines for designing Pursuits-based interfaces. We then describe six realistic usage scenarios and implement three of them to evaluate the method in a usability study and a field study. Our results show that Pursuits is a versatile and robust technique and that users can interact with Pursuits-based interfaces without prior knowledge or preparation phase.
追求:与显示器的自发互动,基于平滑的追求眼球运动和移动目标
虽然凝视是一种有吸引力的普遍交互方式,但现实世界中基于眼睛的界面的实现带来了重大挑战,例如校准。我们展示了一种创新的交互技术,它可以与基于眼睛的界面进行真正自发的交互。用户可以简单地走到屏幕前,随时与移动目标进行交互。而不是基于凝视的位置,追求将眼睛的追求运动与在界面上动态移动的物体联系起来。我们评估了目标速度、数量和轨迹的影响,并为设计基于追击的界面制定了指导方针。然后,我们描述了六个现实的使用场景,并在可用性研究和实地研究中实现了其中的三个场景来评估该方法。我们的研究结果表明,pursuit是一种通用且健壮的技术,用户可以在没有事先知识或准备阶段的情况下与基于pursuit的界面进行交互。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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