The eyes have it: comprehensive eye control for animated characters

Pilar Molina Lopez, J. Richards
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引用次数: 1

Abstract

Eyes are often the most important feature in a character's performance, conveying emotion, timing and intention as well as hints about what comes next in the story. Stories are driven by characters and audience investment comes from their empathy for those characters. Unless the viewer is making a concerted effort to look elsewhere on screen, they usually concentrate on the eyes of the main character. Therefore, a great amount of effort and time is spent making the eyes of our characters look as expressive as possible. When done improperly, the eyes will make a character look dead and unappealing. Our technology utilized to create our characters' eyes gives artists the flexibility to push the boundaries of their craft; it helps them portray characters that communicate the emotions that a story requires. In order to achieve this we designed a set of techniques that compose our eye pipeline. It has been refined over many years in a continued effort and collaboration among several departments at our studio, from modeling to lighting passing through animation and rigging. It allows animators to follow their expressive style while also providing materials artists and lighters with the necessary input to achieve a realistic look.
眼睛有它:全面的眼睛控制动画人物
眼睛通常是角色表演中最重要的特征,传达情感、时机和意图,并暗示故事的下一步。故事是由角色驱动的,观众的投入来自于他们对这些角色的同情。除非观众齐心协力地看向屏幕上的其他地方,否则他们通常会把注意力集中在主角的眼睛上。因此,我们花费了大量的精力和时间,使我们的角色的眼睛看起来尽可能富有表现力。如果做得不恰当,眼睛会让一个角色看起来像死了一样,没有吸引力。我们用来创造角色眼睛的技术让美工能够灵活地推动他们的工艺边界;这有助于他们塑造能够传达故事所需情感的角色。为了实现这一点,我们设计了一套技术来组成我们的眼睛管道。在我们工作室的几个部门之间的持续努力和合作中,从建模到照明通过动画和索具,它已经经过多年的改进。它允许动画师遵循他们的表达风格,同时还提供必要的输入材料艺术家和打火机,以实现逼真的外观。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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