Humans as Avatars in Smart and Playable Cities

A. Nijholt
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引用次数: 7

Abstract

We compare the behavior of avatars in videogames with the expected behavior of humans in smart environments, particularly smart urban environments. As a result of this comparison we conclude that many aspects of controlling an avatar in a game environment will also be seen in controlling human behavior in smart urban environments. We predict a convergence of videogame environments with smart urban environments where the Artificial Intelligence (AI) of the game environment can be compared with the AI of the smart urban environment that is responsible for the functioning of the smart city. Game characteristics such as immediate rewards for good behavior can also be foreseen.
智能和可玩城市中的人类化身
我们将电子游戏中虚拟角色的行为与智能环境(尤其是智能城市环境)中人类的预期行为进行比较。通过这种比较,我们得出结论,在游戏环境中控制角色的许多方面也可以在智能城市环境中控制人类行为。我们预测视频游戏环境与智能城市环境的融合,其中游戏环境的人工智能(AI)可以与负责智能城市功能的智能城市环境的人工智能进行比较。游戏特征,如对良好行为的即时奖励也可以预见。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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