The interplay between game design and social practice

Kristian Haulund Jensen, Lars Fynbo, Nicolai Nybro Hansen
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引用次数: 1

Abstract

Game design’s influence on how gaming is practiced is a debated topic within video game research. Overlapping with this debate are questions of how game design and social practice each contribute to experiences of problematic gaming. In this study, we drew on focus groups and individual interviews with a total of 107 adolescents. We deployed practice theory to demonstrate how game design is an integrated part of the material configurations of everyday gaming practices. Furthermore, we will provide empirical examples of how interplays between game design and social practices can shape experiences of problematic gaming. In the analysis, we will demonstrate how adverse consequences of gaming can emerge in the clash between game design and everyday life obligations. Additionally, we will show how strategically designed monetary mechanics and patterns can be intensified or stifled by players’ socializing practices. Finally, we will address the interplay between gendered practices and game designs.
游戏设计与社会实践之间的相互作用
游戏设计对游戏实践的影响是电子游戏研究中的一个有争议的话题。与这一争论重叠的是游戏设计和社会实践如何影响问题游戏体验的问题。在本研究中,我们对107名青少年进行了焦点小组和个人访谈。我们运用实践理论来证明游戏设计是日常游戏实践的组成部分。此外,我们将提供游戏设计和社会实践之间的相互作用如何塑造问题游戏体验的经验例子。在分析中,我们将展示在游戏设计和日常生活义务之间的冲突中,游戏的不良后果是如何出现的。此外,我们还将展示策略性设计的货币机制和模式是如何被玩家的社交行为强化或抑制的。最后,我们将讨论性别实践与游戏设计之间的相互作用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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