A loose and sketchy approach in a mediated reality environment

M. Haller, Florian Landerl, M. Billinghurst
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引用次数: 26

Abstract

In this paper, we present sketchy-ar-us, a modified, real-time version of the Loose and Sketchy algorithm used to render graphics in an AR environment. The primary challenge was to modify the original algorithm to produce a NPR effect at interactive frame rate. Our algorithm renders moderately complex scenes at multiple frames per second. Equipped with a handheld visor, visitors can see the real environment overlaid with virtual objects with both the real and virtual content rendered in a non-photorealistic style.
在中介现实环境中使用的一种松散和粗略的方法
在本文中,我们提出了Sketchy - AR -us,一种改进的实时版本的松散和素描算法,用于在AR环境中渲染图形。主要的挑战是修改原始算法,使其在交互帧速率下产生NPR效果。我们的算法以每秒多帧的速度渲染中等复杂的场景。配备手持遮阳板,参观者可以看到真实环境覆盖着虚拟物体,真实和虚拟内容都以非真实感的方式呈现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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