Consistency control for distributed interactive media

J. Vogel, M. Mauve
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引用次数: 57

Abstract

In this paper we present a generic consistency control service for distributed interactive media, i.e. media which allow a distributed group of users to interact with the medium itself. Consistency control is vital to these media since they typically require that a local copy of the medium's state be maintained by each user's application. Our service helps the applications to keep the local state copies consistent. The main characteristics of this service are as follows: a significant number of inconsistencies are prevented by using a mechanism called local lag. Inconsistencies that cannot be prevented are repaired by an improved timewarp algorithm that can be executed locally without burdening the network or the applications of other users. Exceptional situations and consistency during late-join situations are supported by a consistent state request mechanism. Moreover, the service also supports the application in detecting intention conflicts between the actions of distinct users. The major part of this functionality is based on a media model and the application level protocol for distributed interactive media (RTP/I) and can thus be reused by arbitrary RTP/I-based applications. In order to demonstrate the feasibility of our approach and to evaluate its performance we have integrated the generic consistency service into a shared whiteboard system.
分布式交互媒体的一致性控制
在本文中,我们提出了一种用于分布式交互媒体的通用一致性控制服务,即允许分布式用户组与媒体本身交互的媒体。一致性控制对这些媒体至关重要,因为它们通常要求每个用户的应用程序维护媒体状态的本地副本。我们的服务帮助应用程序保持本地状态副本的一致性。此服务的主要特征如下:通过使用称为本地滞后的机制来防止大量的不一致。无法避免的不一致性可以通过改进的时间扭曲算法修复,该算法可以在本地执行,而不会给网络或其他用户的应用程序增加负担。延迟连接期间的异常情况和一致性由一致状态请求机制支持。此外,该服务还支持应用程序检测不同用户行为之间的意图冲突。该功能的主要部分基于媒体模型和分布式交互媒体(RTP/I)的应用程序级协议,因此可以被任意基于RTP/I的应用程序重用。为了证明我们方法的可行性并评估其性能,我们将通用一致性服务集成到共享白板系统中。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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