Playful Materialities

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Abstract

Game culture and material culture have always been closely linked. Analog forms of rule-based play (ludus) would hardly be conceivable without dice, cards, and game boards. In the act of free play (paidia), children as well as adults transform simple objects into multifaceted toys in an almost magical way. Even digital play is suffused with material culture: Games are not only mediated by technical interfaces, which we access via hardware and tangible peripherals. They are also subject to material hybridization, paratextual framing, and processes of de-, and re-materialization.
好玩的重要性
游戏文化与物质文化一直是紧密相连的。如果没有骰子、纸牌和游戏板,模拟形式的基于规则的游戏(游戏邦注:即游戏场景)是难以想象的。在自由玩耍(paidia)的行为中,儿童和成人以近乎神奇的方式将简单的物体变成多面玩具。即使是数字游戏也充斥着物质文化:游戏不仅仅是通过技术界面(我们通过硬件和有形外围设备访问)进行中介。它们也受到材料混杂、文本框架、去物质化和再物质化过程的影响。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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