Strategy Development by Genetic Programming

Koun-Tem Sun, Yi-Chun Lin, Cheng-Yen Wu, Yueh-Min Huang
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引用次数: 1

Abstract

In this paper, we will apply genetic programming (GP) technique to develop two strategies: the ghost (attacker) and players (survivors) in the Traffic Light Game (a popular game among children). These two strategies are competing for each other. By applying GP, each one strategy is used as an "imaginary enemy" to evolve (train) another strategy. Based on this co-evolution process, the final developed strategies: the ghost can effectively capture the players, and the players can also escape from the ghost, rescue partners and detour the obstacles. Part of developed strategies had achieved success beyond our wildest dreams. The results encourage us to develop more complex strategies or cooperative models such as human learning models, the cooperative models of robot, and self learning of virtual agents.
遗传规划的策略发展
在本文中,我们将应用遗传规划(GP)技术来开发两种策略:交通灯游戏(儿童中流行的游戏)中的鬼魂(攻击者)和玩家(幸存者)。这两种策略相互竞争。通过使用GP,每个策略都可以作为“假想敌”来发展(训练)另一个策略。基于这一共同进化过程,最终开发出了策略:幽灵可以有效地捕获玩家,玩家也可以从幽灵中逃脱,拯救伙伴并绕过障碍。制定的部分战略取得了超乎我们想象的成功。这些结果鼓励我们开发更复杂的策略或合作模型,如人类学习模型、机器人的合作模型和虚拟代理的自我学习。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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