3-view impostors

A. Hardy, Johannes Venter
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引用次数: 4

Abstract

In this article we present a new volumetric representation of objects which can be rendered in real-time on modern GPUs. We show how existing polygonal objects are transformed into a volumetric representation involving space carving and height fields. The performance of the rendering algorithm is determined by the screen space area of the volume, and is suitable as an impostor algorithm for objects sufficiently far from the viewer. These 3-view impostors are viewable from any angle and only need to be updated if the object is animated dynamically. 3-View impostors offer a number of advantages over competitive techniques, namely: regular sampling for several views, bounded texture usage, accelerated ray object surface intersection, and more robust handling of thin surfaces.
之中骗子
在本文中,我们提出了一种新的物体的体积表示,它可以在现代gpu上实时渲染。我们展示了如何将现有的多边形对象转换为涉及空间雕刻和高度场的体积表示。渲染算法的性能由体积的屏幕空间面积决定,并且适合作为距离观看者足够远的对象的冒充算法。这些3视图冒名顶替者可以从任何角度看到,只有当对象是动态动画时才需要更新。3-View impostors提供了许多优于竞争技术的优势,即:对多个视图进行常规采样,有界纹理使用,加速射线物体表面相交,以及更健壮的薄表面处理。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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