Combining Physical Activities and Mobile Games to Promote Novel Learning Practices

Daniel Spikol, M. Milrad
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引用次数: 54

Abstract

Mobile outdoor games can be seen as fertile ground for conducting novel learning activities that involve children in different tasks including physical motion, problem solving, inquiry and collaboration; all those are activities that support different cognitive and social aspects of learning. Co-design and human centric design practices have been the focus of current research efforts in the field of educational technologies but not as prevalent in mobile games to support learning. In our current research we are exploring which design methods are appropriate for developing innovative ways of learning supported by mobile games. This paper presents all those aspects related to the design and implementation of a mobile game called Skattjakt (Treasure Hunt in Swedish). The outcome of our activities has provided us with valuable results that can help us to bridge the gap between learning in informal and formal settings. Moreover, we believe that involving children in the design process of mobile games may give us new insights regarding the nature of their learning practices while learning with games.
体育活动与手机游戏相结合促进新颖的学习实践
移动户外游戏可以被视为开展新奇学习活动的沃土,让儿童参与不同的任务,包括身体运动、解决问题、探究和合作;所有这些活动都支持学习的不同认知和社会方面。协同设计和以人为中心的设计实践一直是当前教育技术领域的研究重点,但在支持学习的手机游戏中并不普遍。在我们目前的研究中,我们正在探索哪种设计方法适合开发由手机游戏支持的创新学习方式。本文将呈现与手机游戏《Skattjakt》(瑞典语为《Treasure Hunt》)的设计和执行相关的所有内容。我们活动的结果为我们提供了宝贵的成果,可以帮助我们弥合非正式和正式环境下学习之间的差距。此外,我们相信让儿童参与手机游戏的设计过程可以让我们对他们在游戏中学习的本质有新的认识。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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