An Ontology-Based Architecture for the Management and Interoperability of Patterns in Collaborative Learning Design Tools

Jonathan Chacón, Davinia Hernández Leo, Valérie Emin, Eloy D. Villasclaras-Fernández
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引用次数: 2

Abstract

Previous research has shown that pedagogical patterns can inspire and support practitioners in the design of learning activities, including non-trivial Computer-Supported Collaborative Learning (CSCL) activities. This potential has led to a number of LD tooling initiatives supporting patterns: from pattern repositories to authoring tools that present the patterns as editable templates. However, these repositories and authoring tools are isolated and the patterns available in one tool are not easily transferable to another tool. In this paper, we propose a software architecture based on a pattern ontology focused on the specific case of Computer-Supported Collaborative Learning (CSCL). Its objective is to support the dynamic management of patterns and enable its interoperable provision between tools. As proofs of concept, the paper demonstrates by means of use scenarios the relevance or the problem and the first implementations of the architecture.
协同学习设计工具中模式管理和互操作性的基于本体的体系结构
以往的研究表明,教学模式可以激励和支持实践者设计学习活动,包括非琐碎的计算机支持协作学习(CSCL)活动。这种潜力导致了许多支持模式的LD工具活动:从模式存储库到将模式呈现为可编辑模板的创作工具。然而,这些存储库和创作工具是相互隔离的,一个工具中可用的模式不容易转移到另一个工具中。本文针对计算机支持协同学习(CSCL)的具体案例,提出了一种基于模式本体的软件体系结构。它的目标是支持模式的动态管理,并支持工具之间的互操作供应。作为概念的证明,本文通过使用场景证明了问题的相关性和体系结构的第一个实现。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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