A serious VR game for acrophobia therapy in an urban environment

Costa Anton, Oana Mitrut, A. Moldoveanu, F. Moldoveanu, J. Kosinka
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引用次数: 4

Abstract

Much of the costs and dangers of exposure therapy in phobia treatment can be removed through virtual reality (VR). Exposing people to heights, for instance, might sound easy, but it still involves time and money investments to reach a tall building, mountain or bridge. People suffering from milder forms of acrophobia might not even be treated at all, the cost not being worth it. This paper presents a prototype that allows exposure therapy to be done in a controlled environment, in a more comfortable, quick and cheaper way. By applying acrophobia questionnaires, collecting biophysical data and developing a virtual reality game, we can expose volunteers to heights and analyze if there is any change in their fear and anxiety levels. This way, regardless of the initial anxiety level and phobia severity, we can check if there is any post-therapy improvement and verify if virtual reality is a viable alternative to real-world exposure.
一个严肃的VR游戏,在城市环境中治疗恐高症
通过虚拟现实(VR)可以消除恐惧症治疗中暴露疗法的大部分成本和危险。例如,把人放在高处听起来很容易,但要到达一座高楼、一座山或一座桥,仍然需要投入时间和金钱。患有轻度恐高症的人甚至可能根本不需要治疗,因为费用不值得。本文提出了一种原型,可以在受控环境中以更舒适、更快速、更便宜的方式进行暴露治疗。通过使用恐高问卷,收集生物物理数据和开发虚拟现实游戏,我们可以将志愿者暴露在高处,并分析他们的恐惧和焦虑水平是否有任何变化。这样,不管最初的焦虑程度和恐惧程度如何,我们都可以检查治疗后是否有任何改善,并验证虚拟现实是否是现实世界暴露的可行替代方案。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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