Large scale simulation and surfacing of water and ice effects in Dragons 2

B. V. Opstal, L. Janin, K. Museth, M. Aldén
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引用次数: 3

Abstract

“How to Train Your Dragon 2” introduces new creatures of truly massive scale, e.g. the Bewilderbeest shown above which measures approximately 600 ft from head to tail. This imposed unique challenges for the FX department when these creatures interacts with environments like water or when they use their special ability to breath ice. While we could leverage somewhat on existing tools developed in previous productions, e.g. [Budsberg et al. 2013; Museth 2013a], it was soon clear that additional steps had to be taken to address the unprecedented scale of both the fluid simulations and the subsequent surfacing of the resulting animated particles.
巨龙2中水和冰效果的大规模模拟和呈现
“如何训练你的龙2”引入了真正大规模的新生物,例如上图所示的迷魂兽,从头到尾大约有600英尺。这给特效部门带来了独特的挑战,当这些生物与水等环境互动时,或者当它们使用它们的特殊能力呼吸冰的时候。虽然我们可以在一定程度上利用之前作品中开发的现有工具,例如[Budsberg et al. 2013;Museth 2013],很快就清楚了,必须采取额外的措施来解决流体模拟和随后产生的动画粒子表面的前所未有的规模。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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