Redirected Spaces: Going Beyond Borders

E. Langbehn, Paul Lubos, Frank Steinicke
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引用次数: 12

Abstract

Real walking in virtual reality (VR) is a promising locomotion technique since it offers multi-modal feedback to the user. Unfortunately, the virtual environment (VE) is limited by the available space in the physical world. So far, several techniques were developed to overcome this problem, e. g. redirected walking (RDW) and the use of impossible spaces. RDW subtly manipulates the viewpoint of the user to reorient her walking direction. Impossible spaces are based on subtle changes of the VE to reuse the same physical space for different virtual spaces. In this research demonstration, we show how these two approaches of redirected walking and impossible spaces can be combined. In particular, for our implementation we focus on the use of curved corridors that benefits both methods.
重定向空间:超越边界
虚拟现实(VR)中的真实行走可以向用户提供多模态反馈,是一种很有前途的运动技术。不幸的是,虚拟环境(VE)受到物理世界中可用空间的限制。到目前为止,已经开发了几种技术来克服这个问题,例如重定向行走(RDW)和使用不可能的空间。RDW巧妙地操纵用户的视点来重新定位她的行走方向。不可能空间是通过VE的细微变化,将相同的物理空间重用给不同的虚拟空间。在这个研究演示中,我们展示了如何将重定向行走和不可能空间这两种方法结合起来。特别是,在我们的实施中,我们专注于使用有利于两种方法的弯曲走廊。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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