The Analyze of Android's microphone audio streaming BeatME

A. Ratnaningsih, A. I. Wuryandari, Y. Priyana
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引用次数: 2

Abstract

Singing can be a part of a musical, as a companion to the music being played. BeatME has several components in the system one of which is a component of client-server application. Where the client application components run using the Android smartphone operating system and server applications run using the computer. While receiving a message and ringing voice on the server side and client side in charge of capturing the sound input then the message is sent. The study was conducted to determine the process of providing client-server application that is a component of the vocal BeatME. Analyze the messages received from the client and the vocal sound produced by vocal server. Based on the results of functional tests that have been made that the client application has been successfully sent vocals of voice messages that are captured by Android to Server vocal microphone, streaming audio show is successful. Developed applications have not been able to produce good sound quality. By the standards of the human voice range 0-120 dB, the sound produced by the application of the dominant noise is smaller than 0 dB.
Android麦克风音频流BeatME分析
唱歌可以是音乐剧的一部分,作为音乐的伴奏。BeatME在系统中有几个组件,其中一个是客户机-服务器应用程序的组件。其中客户端应用程序组件使用Android智能手机操作系统运行,服务器应用程序使用计算机运行。当接收到消息和振铃语音时,服务器端和客户端负责捕获声音输入,然后发送消息。该研究旨在确定提供客户机-服务器应用程序的过程,该应用程序是声乐BeatME的一个组件。分析从客户端接收到的消息和语音服务器发出的声音。根据功能测试结果,客户端应用程序已成功将Android捕获的语音信息的声音发送到服务器人声麦克风,流媒体音频显示成功。已开发的应用程序无法产生良好的音质。按照人声范围0-120 dB的标准,应用主导噪声所产生的声音小于0 dB。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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