Gathering as Design Process: Physical Prototyping for Culturally Sustaining Computational Technologies

J. K. Alladin, R. E. Cardona-Rivera, Breanne K. Litts, Melissa Tehee
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Abstract

To address pressing issues of bias and black boxing embedded in technologies and their underlying computational models, scholars call for inventing and employing design processes that invite participation from those whose lives are shaped by these technologies. In response, we reimagine not only how technologies and their models are designed, but also who designs them. We present our work toward developing the concept of gathering as a design process that invites physical prototyping as an important mechanism in developing culturally sustaining technologies. Gathering is inspired by “Hui,” an ‘Ōlelo Hawai‘i Hawaiian language word translated as: to band together, assemble, organize. We share our ongoing journey of inventing and engaging in gathering and present four characteristics of gathering as a design process. Our work has implications for how we design new forms of technology toward more equitable futures, especially by making visible decision making and sensemaking that occurs throughout the design process.
收集作为设计过程:物理原型的文化维持计算技术
为了解决技术及其基础计算模型中嵌入的偏见和黑箱等紧迫问题,学者们呼吁发明和采用设计过程,邀请那些生活受到这些技术影响的人参与。作为回应,我们不仅要重新设想如何设计技术及其模型,还要重新设想谁来设计它们。我们展示了我们的工作,将聚会的概念发展为一个设计过程,将物理原型作为开发文化可持续技术的重要机制。Gathering的灵感来自“Hui”,和Ōlelo夏威夷语,翻译为:联合起来,聚集,组织。我们分享了我们不断发明和参与收集的旅程,并提出了收集作为设计过程的四个特征。我们的工作对我们如何设计新形式的技术以实现更公平的未来具有启示意义,特别是通过在整个设计过程中进行可见的决策和意义制定。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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