Parallel processing between GPU and CPU: Concepts in a game architecture

M. Zamith, E. Clua, A. Conci, A. Montenegro, P. Pagliosa, Luís Valente
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引用次数: 14

Abstract

This paper presents a new game loop architecture concept that employs graphics processors (GPUs) for general- purpose computation (GPGPU). A critical issue in this field is the concept of process distribution between CPU and GPU. The presented architecture consists in a very efficient model for distribution, and it was mainly designed to support math and physics on the GPU, but any kind of generic computation can be easily adapted.
GPU和CPU之间的并行处理:游戏架构中的概念
本文提出了一种利用图形处理器(gpu)进行通用计算(GPGPU)的游戏循环架构概念。该领域的一个关键问题是CPU和GPU之间进程分配的概念。所提出的架构包含一个非常有效的分布模型,它主要是为了支持GPU上的数学和物理,但任何类型的通用计算都可以很容易地适应。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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