Multiple-Volume Volumetric Rendering Using Graphic Accelerator

Raphael Leite Serapião, J. V. Ramos, Anita Maria da Rocha Fernandes
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Abstract

Real-time visualization of volumetric data sets demands high computational performance and large in-memory storage capacity. With the technological advance, the means used to acquire these sets, such as Computed Tomography or Magnetic Resonance Imaging, underwent improvements that resulted in a significant increase of the amount of information collected per sample, making it necessary to develop techniques to generate the visualization of this large quantity of information. The research presents in this paper has the purpose to develop a three-dimensional visualization tool to represent in real time volumetric data with the size of hundreds of megabytes. This tool is based on the ray casting algorithm using graphical acceleration features. To achieve this goal, a methodology was used that involved dividing the volume of data into smaller parts, compatible with the memory limitation of the video hardware. Then the data is used to compose a high quality final image representing the information contained in the volume. In order to evaluate and validate this methodology, comparative tests are performed between the standard rendering procedure and the procedure used in this research.
使用图形加速器的多体积体积渲染
海量数据集的实时可视化要求高计算性能和大内存存储容量。随着技术的进步,用于获取这些集合的手段,如计算机断层扫描或磁共振成像,经历了改进,导致每个样本收集的信息量显着增加,因此有必要开发技术来生成大量信息的可视化。本文的研究目的是开发一种三维可视化工具来实时表示数百兆字节的体积数据。该工具基于使用图形加速特性的光线投射算法。为了实现这一目标,使用了一种方法,将数据量分成更小的部分,与视频硬件的内存限制兼容。然后,这些数据被用来组成一个高质量的最终图像,表示卷中包含的信息。为了评估和验证该方法,在标准渲染程序和本研究中使用的程序之间进行了比较测试。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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