Am I in the theater?: usability study of live performance based virtual reality

Linjia He, Hongsong Li, Tong Xue, Deyuan Sun, Shoulun Zhu, Gangyi Ding
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引用次数: 18

Abstract

Duplicating the audience experience of an art performance with VR technology is a promising VR application, which is considered to provide better viewer experience than the conventional video. As various forms of art performances are recorded by the panoramic camera and broadcasted on the Internet, the impact of this new VR-based media to the viewers needs to be systematically studied. In this work, a two-level usability framework is proposed, which combines the traditional concepts of presence and the quality evaluation of art performances, aiming to systematically study the usability of such VR application. Both the conventional video and the panoramic video of a theatre performance were captured simultaneously, and were replayed to two groups of viewers in a cinematic setup and through an HMD respectively. The psychological measurement methods, including the questionnaire and the interview, as well as the psychophysical measurement methods, including the EEG and the motion capture techniques were both used in the study. The results show that the such VR application duplicates the live performance better by providing a higher sense of presence, higher engagement levels, and stronger desire to see live performance. For visual intensive performance contents, the new VR-based media can provide a better user experience. The future development of the new media forms based on the panoramic video technique could benefit from this work.
我在剧院吗?:基于虚拟现实的现场表演可用性研究
用VR技术复制艺术表演的观众体验是一种很有前途的VR应用,它被认为比传统视频提供更好的观众体验。随着各种形式的艺术表演被全景摄像机记录下来并在互联网上播出,这种基于vr的新媒体对观众的影响需要系统研究。本文提出了一个两级可用性框架,将传统的临场感概念与艺术表演的质量评价相结合,旨在系统地研究这种VR应用的可用性。剧院表演的传统视频和全景视频同时被捕获,并分别在电影设置和通过HMD向两组观众重播。本研究采用问卷调查和访谈等心理测量方法,以及脑电图和动作捕捉等心理物理测量方法。结果表明,这种虚拟现实应用程序通过提供更高的存在感,更高的参与度和更强烈的观看现场表演的愿望,更好地复制了现场表演。对于视觉密集型的性能内容,新的基于vr的媒体可以提供更好的用户体验。基于全景视频技术的新媒体形式的未来发展将受益于这项工作。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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