Information utilization of motor-error tolerance range in visuo-motor system

G. Ishimura, F. Pollick
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Abstract

When you try to decide whether you achieved an aim of any movement or not, you must take into account some "tolerance range" about the result. If the range is essential and important generally for human movements, you can think that a man can recognize this information prior to the movement onset and fully utilize it to program motor commands. For example, during a volleyball game, an excellent attacker could immediately recognize the "tolerance range for attacking" located among blockers and receivers in the opposite side and converge his attacking movement toward it. Another example is the reaching movement to a visually presented target. In this case, the size of the target implies an error tolerance range given (allowed) to the movement. Although you can find many kinds of movements related to that tolerance range, from the analytical point of view, experimental tasks should be simple enough to describe the results clearly.<>
视觉运动系统中运动误差容差范围的信息利用
当你试图决定你是否达到了任何动作的目标时,你必须考虑到结果的一些“容忍范围”。如果这个范围对人类运动来说是必不可少的,那么你可以认为一个人可以在运动开始之前识别出这个信息,并充分利用它来编程运动命令。例如,在排球比赛中,一个优秀的攻击者可以立即识别出对面的拦截者和接球者之间的“攻击容忍范围”,并将他的攻击动作集中到这个范围。另一个例子是到达一个视觉上呈现的目标。在这种情况下,目标的大小意味着给定(允许)运动的误差容忍范围。虽然你可以找到许多与这个公差范围相关的运动,但从分析的角度来看,实验任务应该足够简单,可以清楚地描述结果
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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