Card game method to improve the number of counting operations of elementary school students in Buru District

M. Zakaria, I. Maghfirah, N. Amir, T. Taufik
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引用次数: 3

Abstract

This research aims to describe the counting operation capabilities of grade II elementary school students with card game methods. This type of research is classroom action research with Kemmis and Mc Taggart models. The research was conducted at public elementary school (Sekolah Dasar Negeri or “SDN”) 1 Teluk Kaiely, SDN 1 Lilialy, and SDN 3 Namlea. Data is collected with tests and observations. Furthermore, the data is analyzed with qualitative and quantitative techniques. The results showed that by using the card game method, the ability to calculate the grade II elementary school students improved from the beginning of the pre-cycle to cycle II. The average value in pre-cycle is 65 with the percentage of 42%. The average value increases to 66, with a percentage of 58%. The average score increased to 78 with the percentage of 81% reach the cut of score in cycle II
用纸牌游戏的方法提高布鲁区小学生的数算运算能力
本研究旨在用纸牌游戏的方法来描述小学二年级学生的计数运算能力。这种类型的研究是课堂行动研究与Kemmis和Mc Taggart模型。这项研究是在公立小学(Sekolah Dasar Negeri或“SDN”)1 Teluk Kaiely, 1 Lilialy和3 Namlea进行的。数据是通过测试和观察收集的。此外,对数据进行了定性和定量分析。结果表明,通过使用纸牌游戏法,小学二年级学生的计算能力从前期循环开始到第二循环有所提高。预周期平均值为65,占42%。平均值增加到66,百分比为58%。第二阶段平均成绩提高到78分,达到分数线的比例为81%
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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