Volumetric displays & implementation experience

J. Napoli
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Abstract

• Programmable control over the position from which light is emitted. • Light is actually emitted and perceived at a single point. • There is no conflict of physiological depth cues. • Display designs usually involve transparent voxels that emit isotropically. Volumetric displays are characterized by the ability to program light at discrete positions within a volume. In contrast to multiview displays, volumetric displays emit light from the same 3-D points that are perceived by the viewer. Therefore, consistent physiological depth cues are produced, no matter the viewer location or the bandwidth of the display. Many volumetric display designs lack the ability to accurately portray occlusion and shading, however there are some designs that may provide these view-dependent depth cues. A volumetric display image consists of a dense 3-D array of addressable locations whose optical properties can be controlled. These locations are called voxels.
体积显示和实施经验
•可编程控制从哪个位置发出的光。•光实际上是在一个点发射和感知的。•生理深度线索不存在冲突。•显示设计通常涉及各向同性发射的透明体素。体积显示器的特点是能够在体积内的离散位置对光进行编程。与多视图显示器相比,体积显示器从观看者感知到的相同的3d点发射光线。因此,无论观看者的位置或显示器的带宽如何,都会产生一致的生理深度线索。许多体积显示设计缺乏准确描绘遮挡和阴影的能力,但是有一些设计可以提供这些依赖于视图的深度线索。体积显示图像由可寻址位置的密集三维阵列组成,其光学特性可以控制。这些位置被称为体素。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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