{"title":"GPU-based real-time structured light 3D scanner at 500 fps","authors":"Hao Gao, T. Takaki, I. Ishii","doi":"10.1117/12.922568","DOIUrl":null,"url":null,"abstract":"In this study, we develop a real-time, structured light 3D scanner that can output 3D video of 512×512 pixels at \n500 fps using a GPU-based, high-speed vision system synchronized with a high-speed DLP projector. Our 3D \nscanner projects eight pairs of positive and negative image patterns with 8-bit gray code on the measurement \nobjects at 1000 fps. Synchronized with the high-speed vision platform, these images are simultaneously captured \nat 1000 fps and processed in real time for 3D image generation at 500 fps by introducing parallel pixel processing \non a NVIDIA Tesla 1060 GPU board. Several experiments are performed for high-speed 3D objects that undergo \nsudden 3D shape deformation.","PeriodicalId":369288,"journal":{"name":"Real-Time Image and Video Processing","volume":"29 1","pages":"0"},"PeriodicalIF":0.0000,"publicationDate":"2012-05-01","publicationTypes":"Journal Article","fieldsOfStudy":null,"isOpenAccess":false,"openAccessPdf":"","citationCount":"19","resultStr":null,"platform":"Semanticscholar","paperid":null,"PeriodicalName":"Real-Time Image and Video Processing","FirstCategoryId":"1085","ListUrlMain":"https://doi.org/10.1117/12.922568","RegionNum":0,"RegionCategory":null,"ArticlePicture":[],"TitleCN":null,"AbstractTextCN":null,"PMCID":null,"EPubDate":"","PubModel":"","JCR":"","JCRName":"","Score":null,"Total":0}
引用次数: 19
Abstract
In this study, we develop a real-time, structured light 3D scanner that can output 3D video of 512×512 pixels at
500 fps using a GPU-based, high-speed vision system synchronized with a high-speed DLP projector. Our 3D
scanner projects eight pairs of positive and negative image patterns with 8-bit gray code on the measurement
objects at 1000 fps. Synchronized with the high-speed vision platform, these images are simultaneously captured
at 1000 fps and processed in real time for 3D image generation at 500 fps by introducing parallel pixel processing
on a NVIDIA Tesla 1060 GPU board. Several experiments are performed for high-speed 3D objects that undergo
sudden 3D shape deformation.