Processing time reduction of tone mapping based on iterative shrinkage smoothing using parallel processing

Seijiro Imai, Dabwitso Kasauka, Hiroshi Tsutsui, Takashi Imagawa, H. Okuhata, Y. Miyanaga
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Abstract

Iterative shrinkage smoothing algorithm can perform image smoothing with eliminating fine details and preserving principal edges in an image. However, real time processing is difficult due to large processing time when input image size is large. By utilizing downscaled image of an input image, the processing time can be dramatically reduced. In this case, however, the information of preserved principal edges is not accurate. Considering the applications utilizing such edge preserving smoothing algorithms, such as image tone mapping and detail enhancement, inaccurate principal edge information degrades the quality of resulted images. In this paper, we focus on tone mapping in the applications and propose processing time reduction method of tone mapping based on iterative shrinkage smoothing by utilizing parallel processing. Experimental results show that the proposed method improves the frame rates to 16 and 10 times for VGA and full HD resolutions, respectively, compared to single process implementation.
基于迭代收缩平滑并行处理的色调映射处理时间缩短
迭代收缩平滑算法可以消除图像中的细微细节并保持图像的主要边缘。然而,当输入图像尺寸较大时,处理时间较长,给实时处理带来困难。通过利用输入图像的缩小图像,可以大大减少处理时间。然而,在这种情况下,保留的主边信息是不准确的。考虑到使用这种边缘保持平滑算法的应用,如图像色调映射和细节增强,不准确的主边缘信息会降低结果图像的质量。本文针对色调映射中的应用,提出了一种基于迭代收缩平滑的并行处理方法来减少色调映射的处理时间。实验结果表明,与单进程实现相比,该方法在VGA和全高清分辨率下的帧率分别提高了16倍和10倍。
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