Silhouettes Preserved Simplification for Small-Screen Display

Hua-hong Chen, Xiaonan Luo, Shan Zhou
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引用次数: 2

Abstract

In this paper, silhouettes preserved simplification for small-screen display is proposed. Silhouettes are determined simply by the normals of adjacent faces and the viewpoint directions. Thus, three kinds of triangles on the silhouette are defined: the Vertex Silhouette Triangle, the Edge Silhouette Triangle and the Angle Silhouette Triangle. By applying new rules of collapse and adding weight factors to the cost, the approximation which has the silhouette closer to the original model can be achieved, even when it leaves few triangles. The proposed algorithm is simple and effective, so it is suitable for the applications which consider silhouettes to be more significant than whole details such as the small-screen display case.
小屏幕显示的剪影保留简化
本文提出了一种适用于小屏幕显示的轮廓保留简化方法。轮廓仅由相邻面的法线和视点方向决定。因此,在轮廓上定义了三种三角形:顶点轮廓三角形、边缘轮廓三角形和角轮廓三角形。通过应用新的坍缩规则并将权重因子添加到成本中,可以实现轮廓更接近原始模型的近似值,即使它只留下几个三角形。该算法简单有效,适用于小屏幕显示等对轮廓比整体细节更重要的应用。
本文章由计算机程序翻译,如有差异,请以英文原文为准。
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